Jul 03, 2007, 01:11 AM // 01:11
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#1
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Ascalonian Squire
Join Date: Sep 2006
Guild: Sword Of Justice
Profession: W/N
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Map Markers in Towns
I was recently reading a thread about updating the npc markers such as mission icons etc, and it got me to thinking in towns, finding things in new areas can sometimes get confusing, finding a crafter, a collector, merch or storage, so i propose this idea:
NPC Map Markers in towns/outposts on the minimap (u map)
we already have these to a point in explorable areas (shrines and collectors)
but what would the markers be you ask?
well, i propose this
Storage - small xunlai box
traders:
*Merchant - a gold coin
*Dye Trader - glass vial
*Rune Trader - small rune
*Scroll Trader - scroll
*Material Trader - piece of cloth
crafters:
* Armor Crafter - Cuirass
* Hero Armor Crafters - Cuirass with H overlayed
* Festival Hat Maker - coloured hat of some sort
* Weaponsmiths - sword and shield emblem (like the mission completion icon)
Henchmen - 1 icon for the general area (maybe a head of some sort)
Trainers and reward NPCs:
*Skill Trainer - green orb
*Hero Skill Trainer - green orb with H overlay
*Profession trainers - (suggestion welcome)
*Priests of Balthazar - the Balthazar emblem
Guild Registrar and emblemer - Celestial Sigil image (suggest these as the same as they are usually so close together)
as with the explorable area makers, i think when the mouse hovers over them, the name of the NPC should appear, encase someone doesn't know what the markers mean.
i think they would be relatively small as not to obstruct the map in general.
and response in welcome, feel free to call this pointless and useless if you want, im tired and board and this seems like a good idea
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Jul 03, 2007, 01:17 AM // 01:17
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: Vanguard Of Skulldaria [VOS]
Profession: E/Mo
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/signed for new content
I have no problem using the map accessed via pressing 'U', but this wouldn't hurt anything either.
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Jul 03, 2007, 01:19 AM // 01:19
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#3
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Administrator
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/signed
Kaineng Center is massive. Took several days to find out where everything is... this saves new players quite a while searching through new towns.
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Jul 03, 2007, 01:24 AM // 01:24
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed, also great to see what collectors collect without having to walk up to em.
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Jul 03, 2007, 01:42 AM // 01:42
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#5
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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/signed
I still havn't been able to find the xunali agents in some of these outposts since that one update...
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Jul 03, 2007, 04:05 PM // 16:05
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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/signed
Would be pretty convenient, though exploring is fun too...
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Jul 03, 2007, 04:20 PM // 16:20
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#7
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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/signed
I totally agree with this idea
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Jul 03, 2007, 06:50 PM // 18:50
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long as you put an icon next to the [x] icon in the mission map or an option in the General tab, so you can hide them, this would be a really neat feature.
Ah! And this would greatly combine with one of my suggestions, this one:
http://www.guildwarsguru.com/forum/s...php?t=10167902
Last edited by MithranArkanere; Jul 03, 2007 at 07:01 PM // 19:01..
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Jul 03, 2007, 10:22 PM // 22:22
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#9
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Ascalonian Squire
Join Date: Sep 2006
Guild: Sword Of Justice
Profession: W/N
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Mithran thats where i got the idea :P, was reading your thread and it just popped into my head.
i like the idea of being able to hide them (an options toggle maybe) for people who know the layout of all the towns, but maybe have it on by default for new players, to help them find what they need.
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